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How to create concave polygons

Yes, yes I know the documentation is lacking at the moment for Farseer.BMX. I'm still working on it on a few fronts. First, I'm trying to do api documentation (bbdoc mostly). Secondly, I'm trying to...

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Yummy Digests

I've been working on a few projects that require blitzmax and a web-server (php/mysql) to communicate. Along came the need to hash files. This code archive entry was very useful . I decided to wrap it...

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September Update

Just wanted to post a quick update on some game development stuff I've been working on the past couple of months. Farseer Physics is just one of the few projects I'm working on. By the way, I'm still...

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Farseer.BMX Update (v 1.1)

I was made aware of a serious issue with detecting collisions between TGeom's recently. While it did not affect anyone who was using the engine and letting the TPhysicsSimulator run and manage...

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Year In Review

I'm finding it hard to believe its almost 2009 already! I guess it's that time of the year where I start reflecting on my accomplishments and shortcomings. Back in January I had set the goal of...

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Physics, iPhone, and non-sense

It has been a while since my last blog post . If you've been following my twitter account though you'd know it's still been a busy last couple of months. I've been developing things on several fronts...

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wxMax > MaxGUI

The title of this article says it all. I'm currently working on the next 'iteration' of Gunstyle with a fellow developer and over the past weekend we were in need of a GUI library to help develop our...

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Interpolating 2D Rotations

I've had this issue in past 2D games all the time. The ability to interpolate 2D rotations for basic animations for anyone that doesn't understand quaternions becomes a rather laborious task. I've done...

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Where Does This Piece Go? A Framework To Engine Dilemma

I’m currently working on an editor for the next iteration of Gunstyle on the weekends. I find it’s a nice break from iPhone development and lets me start the week with renewed energy to work on Tilt To...

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Serializing Assets: XML vs Binary

I had planned to put up more of a tutorial post on rendering adaptive 2D grids for things like editors and such, since it was something I recently implemented. I got it working in my editor but then...

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